Wednesday, July 9, 2008

Dialogs, Dialogs, Dialogs

Ok, I got some things working, as there is:

- player has attributes now
- strength (strength add extra damage to your attacks)
- stamina (stamina raises maximum hitpoints)
- agility (agility raises the chance to parry attacks and avoid traps)
- intelligence (casting spells or using runes needs a certain level of intelligence, the more power the spells have, the more intelligence is needed to cast them)

- new loading screen
- dialogs, like character creation, looting monsters
- menu system with minimap
- 3 different monsters (rats, skeletons, goblins)
- particles, still particles, animated particles, textparticles
- explosive traps (other traps will follow)

Here is the video:

6 comments:

ZeroCool2021 said...

3D Models! I knew they would work.
"That can be just images"
Great work, and keep the teaser videos coming, "they are like food to me, I them to go on"

Anonymous said...

damn man this is really great Dirk. it be cool XNA hit you up so you could make some paper designing games. Keep up the go work yo!

DiNo Games said...

Hi Marcell :)

Nun, also ich habe den dritten (8GB) vor ca. 3 Wochen gekauft. Ich brauch doch einen, den ich zum joggen mitnehmen kann :) Die anderen sind zu groß dafür.

Das Kissen kann man tatsächlich kaum erkennen... ich schlage vor es komplett in einer anderen Farbe zu machen, wie ein echtes Kisse in weiss oder so.... aber keine Eile, ich kanns zur Not auch selbst nachbearbeiten.

Gruß,
Dirk

Machaira said...

This is looking truly incredible. Can't wait for a release (hint, hint)! :)

Anonymous said...

I am soo excited for this game! I've been checking your website every day! Keep up the good work!

Anonymous said...

i want this game, when is it going to come out, looks like an excellent time waster