This decision will put away some of the "roguelike" idea behind the game, but I found that the very restricted view due to the screensize is enough constraint.
Instead of the fog I now added a bit of darken out to the edges of the screen, which gives a bit of an impression that there's a lightsource at the players position (like wearing a torch).
A very positive thing is that the fog of war slowed the game down a bit, which runs a bit smoother now.
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5 comments:
looks sexy man. keep up the good work!
When do you think the final version will be released?
Its a bit hard to say. Engine is 70% ready. When all the engine work is done, enemy- and leveldesign will follow. I think a month or two will elapse before a final release is ready.
But I will release preview versions before that.
Looks Amazing!
Are you a profesional programmer?
I sent you a message on ZuneBoards.com
"If you want help with the visual aspect, I would more then love to help"
But I don't want to start if your already done.
"I have already started character sprites"
Cause I know you said the 3D model wouldn't work
Keep up the great work...
"Next pay-check I'm thinking of donating, Not sure how much I can spare though"
when are you able to leave out a preview version?
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